WebMay 1, 2024 · The nothic that the characters can face in Tresendar Manor has the Weird Insight action, which states: The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. WebNov 19, 2024 · The Lore Nothics are aberrant creatures that first arrived in the world aboard drifting fragments of the Far Realm. Their minds are even more alien than those of slaads to us poor mortals. Their huge eyes are capable of inflicting a variety of afflictions, and they tend to be found in the service of other powerful creatures.
nothic – Kill Every Monster
WebNothics retain no awareness of their former selves, skulking amid the shadows and haunting places rich in magical knowledge, drawn by memories and impulses they can't quite understand. Is there any further detail elsewhere? Is this something that just happens? WebThe nothic has advantage on Wisdom (Perception) checks that rely on sight. Focused Mind. The Nothic automatically succeeds Concentration Checks. Actions Multiattack. The nothic makes two claw attacks. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Strange Spellcaster (Recharge 5-6). inclusion alberta brochure
Classement donjons Mythique+ - World of Warcraft - JudgeHype
WebThe Nothic's Eye is a sentient neutral evil Item with an Intelligence of 16, a Wisdom of 19, and a Charisma of 14. It has hearing and darkvision out to a range of 120ft. The Item communicate telepathically with its wielder and can speak, read, and understand Common and Undercommon. Curse. Nothics' main magical gifts were focused in their eyes: they possessed both darkvision and truesight, and their gaze could rot the flesh of other creatures. Some nothics could unleash other necrotic or psychic attacks to damage foes, and certain individuals could mentally dominate a target as well. Yet other … See more Nothics resembled hunched, misshapen humanoids with an awkward gait. Their most distinctive feature was the large, single eye that dominated their face. See more Nothics were utterly insane and almost as evil, capering and gibbering in and out of combat for no apparent reason. See more Nothics were aberrant creatures variously said to have drifted into the Material plane from the Far Realm, or to have been created from wizards … See more Nothics could attack with their claws, but were not particularly adept at doing so, prefering to rely on their strange magical abilities to disable opponents before killing them. See more WebThe nothic is interesting in that it can be advanced to be a challenge of any level of PCs. As a former arcanist, one can reasonably add innate spellcasting. As a creature seeking … inclusion activities for toddlers